The Assassin’s Creed series originated out of ideas for a sequel for Prince of Persia: The Sands of Time, a full 3D adaption of the original Prince of Persia games, which was made for the sixth generation and included a number of parkour moves and combat. The Sands of Time was a critical and financial success, leading Ubisoft to request Ubisoft Montreal to develop a sequel, aiming for the next console generation. The Ubisoft Montreal team decided on taking the gameplay from The Sands of Time into a open world approach, taking advantage of the improved processing power to render larger spaces and crowds. Narratively, the team wanted to move away from the Prince simply being someone next in line for the throne but to have to work for it; combined with research into secret societies led them to focus on the Assassins, heavily borrowing from the novel Alamut.
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